FAIL GAMES
A one-tap, super-hard retro arcade collection in C64 pixel-art style.
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I'm a solo developer making small, stubborn games for PC and mobile — usually retro, usually a little harder than they look.
Insert coinReleased, on the way, and still in the oven.
A one-tap, super-hard retro arcade collection in C64 pixel-art style.
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Time only moves when you do. Every step advances monsters, spreads lava and closes danger in — plan your route, manage your light, choose when to take risks.
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Thread a fragile little ship through deadly caverns. Hand-drawn, five worlds, easy to seriously tricky.
View on SteamCrocfish is just me — one person designing, coding, and drawing every game on this page. I make the kind of small, sharp games I want to play: easy to pick up, tricky to master, and a little retro on purpose. No team, no roadmap full of buzzwords — just one game at a time.
Questions, press, or a high score to brag about? Drop me a line.